Z fighting on crossroads map on main path
all of these maps are planned to get redone due to the introduction of actors and abilities
optimize slap script
when you trigger statehandler from the client, it already knows the player its for, because, well, its on the client. but i dont know how to make those function params change dynamically, so…
optimize slap script
the invoke for slapping is so the server has to essentially "approve" the slap, preventing laggy players from slapping people 50 fucking metres from them during a lagspike. it does nothing but…
UNIVERSAL HIT LOGIC
this should also include damage source (like being slapped or being hit by a cannon) and where it came from