Above is still todo,,,, functionality is almost pristine but sometimes the slice keeps beign selected even upon leaving the window. cant seem to get it to replicate tho
viewportchars adjusted, now working! Inventory systems now working! Slowly trasnferring to using more modulescripts... TODO: -Updating of bits and tix from inventory pull -Camera movement…
todo remaining (no work done today) . -Updating of bits and tix from inventory pull -Equipping for clothing, faces -Animation wheel equipping -Camera movement for charms etcs -Charm…
Unequipping color updating functions... charm equipping functions! Cleaned up code!! It takes more work than youd think
TODO MORE!!!: Charm unequipping, more generalizing -script doesnt…
Secured asset loading implemented!
TODO +++: unequipping color updating :P i think i implemented this but broke it
Unequipping progress.... data progrss.. oh its gonna take a while X_X
TODO: Viewportchar needs dynamic updating for unequips Preloading assets for player! Add asset loading when player get…
ALSO TODO: opening other windows closes emotes... gui and also esc window
-You can see what you got equipped now -Emotes can be seen in the inventory and even play You cant equip/unequip items yet! Will do that next week!
TODO EXTRA: Move the equipped items to…
also todo: tweening the cam animation... will come with time but its not urgent right now
Hi!!! -Script now can pull inventory (but generates a psuedoinventory for now) -Started adding functionality for interaction with inventory -Implemented a repeated pcall to the datahandler…
Most bugs fixed! Heras request completed Remaining bugs: punching
sometimes animation doesnt get cancelled when walking... will investigate this later (NEED A WAY TO CONSISTENTLY REPLICATE!) …
Acknowledged bugs: Holding g during the closing animation and releasing before the slices finish disappearing will suspend emote wheel functionality for some time Punching still happens when…
Catch up: -Emote syncing is now server-based · Additional measures for sync should be considered (have atleast 3 attempts at syncing) ! Due to whats stated above, sometimes the animations can…
Monday!!! -implemented a temporary serverside emote sync that doesnt break animations -old script is currently not enabled, once finished itll be a general animation handler -reworking…